Re: PSX2 !


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Posted by Stephen Edie from pumpkin25.verinet.com (206.168.245.26)on March 05, 1999 at 13:56:22:

In Reply to: Re: PSX2 ! posted by Jari Jokivuori on March 05, 1999 at 06:06:04:

I don't think that Sony will necessarily deliver
a product with those specs for a good price. Like
you mention, it requires a synergy of different
things... Did you see any mention of the Sony's
integer performance specs? I suppose that integer
performance isn't so critical, although, my guess
is that virtually all the silicon on the CPU is
going to power the FPUs. Also, the 9 (is it 9?)
fill-pipelines sounds real impressive, but can
they simultaneously fill different spans? If they
can't, only 1 or 2 pipelines will be used per
cycle since the polygons would be so small. :)
Another huge issue is texturing. Are textures
going to be stored in that 4MB VRAM? Or are the
textures going to be read from main memory? Sony
also mentions something like 16 million polygons
per second when 'all the features are turned on'.
Huh?? I thought that the geometry logic WASN'T
hardwired. The 16 million figure could mean
anything. I guess I'll decide how cool it is when
it comes out. Remember that we won't see it in
the US until AT LEAST Christmas 2000! That gives
graphics manufacturers a good 1.75 years to catch
up with it. I'm sure Rendition could shock the
whole world by announcing the V5k TODAY....

(The V5K is supposedly the one that will change
graphics as significantly as the jump from 2D to
3D acceleration did)




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